It has composite video, analog stereo, and ATI flipper graphics. The console is powered by IBM CPU PowerPC Gekko running at 486 MHz, has a Dolphin operative system and 24 MB of memory. Wii is compatible with most games developed for Nintendo GameCube. In a nutshell, Nintendo was able to sell over 21 million units. However, features were a drawback of the Nintendo GameCube. Gamers liked the powerful games, superb controllers and the overall quality. They can also use cheats while playing games. All versions after this time frame are referred to as DOL 101 and they have 48 watts adapter and better video connectivity. The first variation of the product, the one that was made between 20 had a codename DOL 001 and it used 46w charger and AV cables alongside progressive scan to connect to a TV. While other consoles were able to use CDs and DVDs to play other media such as movies, Nintendo GameCube was designed for gaming only. Nintendo GameCube is the first console made by this company to use mini DVD discs as media storage. The unit has a cub-alike design and comes in purple color. The main rivals of the console were Sony PlayStation 2, Xbox and Dreamcast made by Sega. It was released in the United States and Japan in 2001 and the following year in Europe and Australia. The console was designed completely to buy Nintendo and also referred to as DOL. Game Cube is a shorter term used to define Nintendo GameCube console for home usage.
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We also found that verbal perseveration and expressive suppression were unique predictors of sleep disturbance, while imaginal prefiguration and reappraisal only predicted sleep disturbance if they interacted with PSU. A slope analysis showed, however, that a high (not low or moderate) levels of imaginal prefiguration strengthen the association between PSU and sleep disturbance, while a high (not low or moderate) level of cognitive reappraisal and expressive suppression dampen the PSU-sleep disturbance association. Result: Despite the significant association between metacognitions about the Smartphone use, PSU, and sleep disturbance, metacognitions failed to predict sleep disturbance above PSU. Method: This present study is a cross-sectional, observational study that was conducted between June and September 2022 in a convenience sample of Iranians (n = 603, Female = 419, Age = 24.61☘). Given the considerable prevalence of PSU (9.3 % to 36.7%) and sleep disturbance (55.2%) in Iran, the current study sought to examine an interactional model to test whether metacognitions about Smartphone use, desire thinking (verbal perseveration and imaginal prefiguration), and emotion regulation (expressive suppression and cognitive reappraisal) could have a moderating effect on the above-mentioned association. You just subscribed to receive the final version of the articleīackground: The association between problematic Smartphone use (PSU) and sleep disturbance is evidenced in the literature, but more research is required to investigate the potential factors that may influence the effect of PSU on sleep disturbance. |